A large tower made of crimson stone sits at the city's center, looming over
the smaller buildings that make up Pyra Metros' residential and commercial
zones. Powerful magics are employed around the clock to create environmental
effects within the city, whether it be the illusion of a perfect summer day
or a rainy spring. In fact, the false sky makes it hard to believe the city
is more than three hundred feet underground. The city itself is a perfect
circle, surrounded by thirty foot walls with a small fort at the North,
South, East and West entrances; each individual fort housing a small two-way
portal connected to four different regions in Exodus.
The Northern fort houses a portal connected to the Western Transian forest,
while the Southern fort guards the portal into L`Ombre. In the Western fort
sentries guard the portal into the Lokian's desert sands, while the heavily
guarded Eastern fort protects the portal into Darkstorm. At any time each
portal supports the travel of up to three individuals, all of which are
processed by Baaton soldiers before being allowed into the city.
Pyra Metros may also be reached by land and sea, with a massive harbor
connecting to the Vermillian Sea through a series of winding underground
waterways; routinely patrolled by Baaton ships under the Knight Admiral's
watch. The harbor is quickly becoming Exodus' busiest port, with a massive
fort looming over the docks to supervise the movement of cargo in and out of
the city. If you wish to travel by land, several tunnels throughout the land
connect with the underground city. The tunnels open just outside the city's
outer-walls, looking much like the spokes of a wheel as they shoot off in
every direction.