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Beautiful creatures with free spirits that is usually female. They are exceptionally beautiful and linked to certain aspects of nature, water, trees, air, mountains, and the forests. In Exodus nymphs worship a small crystal pond in the Transian Forest where a fountain of crystal blue water is seen as they dance around it. This pond and fountain is called the "Fountain of Life" and only holds its magic for this race. Their life span is very long, and the "Fountain of Life" which they worship only adds to their magic and beauty. It is seen in the forest, shooting water into the forest's sky, which is clear looking like crystals. Every nymph in Exodus wears a crystal from this fountain in some way or another. To any other race this fountain will produce no crystals, or magic. The male specie called the satyr is also registered under nymph on the character generator.
Strengths: The crystal they wear has the ability to light the darkness and draw extra health from the “Fountain of Life” (+2 hp per round). They are avid archers, being that some even fight from the trees (+5% with projectile weapons). They are light and can fly swiftly. Water nymphs have the ability to stay underwater for a much longer time than any other race. Nature is a part of them, which means most worship Phonobele. Magic is usually seen as a skill of this creature, part of the illuminated crystal they carry. Their mesmerizing beauty captivates most that look upon them (+2 charisma). Water nymphs have the ability to turn into water, and wood nymphs into delicate trees. They can teleport without error once per day.
Enchanting Song, (can instill any emotion via singing) 3 times per day and pass through woodlands without a trace. Hide in shadows and move silently. Water Nymphs can manipulate water sources at their will, even conjuring a blast of water at their foe at level d 4 dmg. They have the ability to manipulate water if nearby or manipulate plant life when they see fit, such as bending a tree limb to smack an enemy. When casting water spells, a water nymph has a +5 bonus. When casting earth spells, a wood nymph has a +5 bonus.
Weaknesses: Wood nymphs take X2 from fire, and water nymphs X2 from lightning. If wood nymphs become spell casters, fire spells are at 1/2 level, while a water nymph's lightning spells are cast at 1/2 level. Resistance wise, water spells deal 1/2 dmg to water nymphs and earth spells 1/2 damage to wood nymphs. If an ice spell is tossed at a water nymph, they suffer -5% to hit and evade.
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